pitch_offset: 0.000000 2. enable your monitor. 2. our process is try to make the game resolution 1920 * 1080 den 3840 * 1080. normalized_ui_x: 0.000000 render_interior: true monitor_config : _nameless.0714.5618 { The remaining 3 French cities reskinned Unfortunately ETS2/ATS is not designed to be used with dual monitor setups, and because of this, TruckersMP also has issues. Can't select the first monitor/display when plugging in a second device. I drive RHD (UK side) but mostly drive in Europe, so I have to keep adjusting my view to see my other mirror more often that I do when driving LHD. render_exterior: true monitors[0]: _nameless.0714.5590 pitch_offset: 0.000000 monitors[1]: _nameless.0714.5618 vertical_fov_relative_offset: 0.000000 frustum_subrect_y: 0.000000 render_interior: true Then go to Documents/Euro Truck Simulator 2/ and create a file called multimon_config.sii and drop in the following base multimon config for left hand drive trucks: frustum_subrect_height: 1.000000 render_exterior: true normalized_width: 0.500000 This page was last edited on 16 February 2016, at 09:27. name: right normalized_ui_x: 0.500000 render_interior: true normalized_y: 0.000000 frustum_subrect_x: 0.333000 [head_1] normalized_x: 0.000000 normalized_x: 0.000000 frustum_subrect_x: 0.000000 noSync=0 vertical_fov_relative_offset: 0.000000 normalized_ui_width: 0.500000 enableVBQuirk=0 When using the game set up with multiple separate views per the instructions below, the driver based bezel corre… name: center transportMethod=auto Real time map for TruckersMP (Euro Truck Simulator 2 Multiplayer and American Truck Simulator Multiplayer) Real time map for TruckersMP. normalized_x: 0.500000 (All that matters to me atm ) Now i just have to fine tune the angle of monitors and bezel correction so that i get what i want. heading_offset is the setting you are looking for. frustum_subrect_y: 0.000000 This was however until I tried TMP. monitor_config : _nameless.0714.5618 { } Im using AMD EyeFinity with a … roll_offset: 0.000000 vertical_fov_override: 60.000000 Hi, I have the Dell XPS 15 9560 laptop with the NVIDIA GeForce GTX 1050 video card, which based on this forum is capable of 3 monitors. horizontal_fov_override: 145.000000 For example: Three 1920x1080 displays arranged in a horizontal 3x1 AMD Eyefinity mode would create a desktop area of 5760x1080. normalized_height: 1.000000 heading_offset: 0.000000 Zie de. heading_offset: -40.000000 sourceRect=2040,0,1920,1080 vertical_fov_relative_offset: 0.000000 NOTE! roll_offset: 0.000000 Note that unlike the predefined modes, this mode can be enabled regardless of the aspect ratio of the display. pitch_offset: 0.000000 I want to run ETS2 on 2 monitors with soft th but I can't. Having multiple monitors is one of the many benefits of falling monitor prices, as they're becoming more affordable more and more people are opting for multi-monitor gaming Monday 15th April 2013 normalized_width: 0.500000 normalized_height: 1.000000 }. horizontal_fov_relative_offset: 0.000000 } Please like and subscribe to keep the content flowingYour comments and likes are appreciated vertical_fov_override: 0.000000 I tried both Fullscreen and window mode with no success. This document provides information and step-by-step instructions on how to set up and configure AMD Eyefinity. normalized_width: 1.000000 normalized_x: 0.000000 frustum_subrect_y: 0.000000 normalized_y: 0.000000 Find the line "uset r_multimon_mode" and set the value to 4. pitch_offset: 0.000000 Step 2, option A - single view/camera - plane screens. Entire monitor or UI must fit inside the [0;1] range or the behavior is undefined. To prevent the "fisheye" effect on the far side of the vew, it is possible to setup a second view. { } https://modding.scssoft.com/index.php?title=Documentation/Engine/Multi_monitor_configuration&oldid=1686. camera_space_offset: (0.000000, 0.000000, 0.000000) frustum_subrect_height: 1.000000 multimon_config : _nameless.0000.0000.0472.B1D0 { Dual monitors are part of a standard PC gaming setup these days. render_interior: true Position of the UI and monitors in the virtual display created by driver is specified using normalized coordinates where [0,0] corresponds to left bottom corner and [1,1] corresponds to top right corner. monitor_config : _nameless.0714.5590 { } Now we have a picture on both of our screens. smoothing=1 monitors[0]: _nameless.0714.5590 https://steamcommunity.com/sharedfiles/filedetails/?id=628485050 frustum_subrect_x: 0.000000 [main] normalized_height: 1.000000 dllPathD3D9=auto heading_offset: -90.000000 This guide shows how to configure a working dualscreen setup. sourceRect=0,0,1920,1080 frustum_subrect_width: 0.666000 FOVForceVertical=0 frustum_subrect_x: 0.000000 You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. normalized_width: 0.500000 In this mode we greatly increase the FOV and move the camera to the center of the first screen. Those modes are selected using r_multimon_mode cvar. Even when running multiple 1080p monitors and a 4K monitor, the … heading_offset: 0.000000 TruckersMP Traffic is a simple tool that displays how busy a location is in TruckersMP. normalized_ui_width: 0.625000 frustum_subrect_width: 1.000000 SiiNunit }, @mister I could send you over my specs if you wanted as mine are the mirrored ones of DCs hope this helps. roll_offset: 0.000000 frustum_subrect_x: 0.000000 pitch_offset: 0.000000 horizontal_fov_override: 93.200000 pitch_offset: 0.000000 Go to your user-ETS2 folder (the folder where your savegame etc is located) and open "config.cfg" in texteditor. normalized_width: 0.500000 }, Step 2, option B - dual view/camera - angeled screens. transportResolution=1920x1080 frustum_subrect_x: 0.000000 normalized_y: 0.000000 vsync=0 [overrides] For other uses, the impact of running an additional monitor is negligible. name: right Cara Setup Dual Monitor pada Windows 10. You will need to have Nvidia driver 344.11 acording to the Steam forums(AMD users should be able to since at least a couple of years ago) and then you can use the Customized mode (r_multimon_mode 4). horizontal_fov_relative_offset: 0.000000 normalized_width: 0.500000 American Truck Simulator (ATS), Euro Truck Simulator 2 (ETS2) and ProMods are supported! For an UK truck, you probably want to mirror the settings. Positive for left, negative to rotate right. dllPathD3D11=auto render_interior: true Hal yang pertama yang anda perlukan tentunya monitor ekstra dan bersamaan dengan itu, anda mungkin memerlukan beberapa kabel dan konektor. It basically gives you a broader and clearer view of whatever you are doing on your computer system. There's no fix for this other than not using dual monitor and instead using 3 monitors or 4 (3 wide +1 below setup) as stated in SCS's Multimon configuration for ETS2/ATS. I want to set up a 2nd monitor to view the left side more. sourceRect=0,0,1920,1080 camera_space_offset: (0.000000, 0.000000, 0.000000) Een deel van de geospatiale informatie op deze website is afkomstig van, Español - Latinoamérica (Spaans - Latijns-Amerika), Português - Brasil (Braziliaans-Portugees), https://docs.google.com/spreadsheets/d/1LNAIA2uqw-3_Zj2zY5lnxc8n9qXvwfresYllwtJziH8, http://steamcommunity.com/app/227300/discussions/0/458604254443869880/, http://steamcommunity.com/app/270880/discussions/0/458605613410501954/, http://steamcommunity.com/app/227300/discussions/0/618459931319837947/, http://www.softth.net/forum/index.php?topic=2966.0, http://www.eurotrucksimulator2.com/multimon_config.php, https://github.com/falahati/HeliosDisplayManagement. } camera_space_offset: (0.000000, 0.000000, 0.000000) horizontal_fov_relative_offset: 0.000000 Als je denkt dat je item ten onrechte is verwijderd, neem je contact op met, Dit voorwerp is incompatibel met Euro Truck Simulator 2. © Valve Corporation. Je moet inloggen of registreren om dit te kunnen doen. render_exterior: true { heading_offset: 0.000000 normalized_height: 1.000000 You can either edit the file manually or use in-game multimon command to do most adjustments on the fly. including the Laptop's Built-In. } I run win 7, nvidia 750 TI, 2 monitor lg22" connected to hdmi and dvi. }, SiiNunit roll_offset: 0.000000 monitors: 2 [head_1] In this mode the game takes the configuration from \Documents\
\multimon_config.sii. heading_offset: 40.000000 vertical_fov_relative_offset: 0.000000 frustum_subrect_y: 0.000000 } Like I allready said, first part is to merge both screens to a single virtual one. monitors[1]: _nameless.0714.5618 noSync=0 SiiNunit vertical_fov_override: 60.000000 A dual monitor system displays nothing on the second screen. monitors[0]: _nameless.0714.5590 renderResolution=3960x1080 [debug] I wasn't happy with either of the two options. horizontal_fov_override: 115.290000 normalized_x: 0.500000 frustum_subrect_x: 0.536650 frustum_subrect_width: 1.000000 camera_space_offset: (0.000000, 0.000000, 0.000000) When using the game set up with multiple separate views per the instructions below, the driver based bezel correction (the one that your display drivers may offer) should be disabled and the corresponding cvars (game config variables, see bellow) should be used instead to have the game handle the bezel gaps on its own. normalized_x: 0.500000 } Germanyimprovements, stage 3 2. For that reason it is recommended to set g_interior_camera_zero_pitch to 1 before launching the game to disable this feature without need to modify game data. Can you also make these adjustments whilst the game is running? monitors: 1 I was delighted with the result. vertical_fov_override: 43.500000 } [head_primary] multimon_config : _nameless.04A6.56A8 { antialiasing=0 vertical_fov_override: 43.500000 ETS2 - Simulation 1-ETS2 - Simulation 2- ETS2 - [US] Simulation-ETS2 - [SGP] Simulation-ETS2 - Arcade-ETS2 - ProMods-ETS2 - … Note that all built in-modes expect at least three monitors and will actually enabled only when the resolution has aspect ratio of at least 2.5:1. normalized_x: 0.000000 If the file does not exist, it is created the first time the game starts in this mode. Saving the time to esc and reload the game every time? Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. vertical_fov_relative_offset: 0.000000 name: center devID=1 horizontal_fov_relative_offset: 0.000000 roll_offset: 0.000000 } frustum_subrect_y: 0.000000 normalized_height: 1.000000 The visualization in modes 2 and 3 can be further controlled by following cvars: This mode allows bigger flexibility over the setup for 1-4 monitors. horizontal_fov_relative_offset: 0.000000 Note that when using the multimon command, care must be taken to explicitly save the result before exiting the game or changing settings using the game options screen as the changes would be lost in that case. monitors[0]: _nameless.0000.0000.06F3.CE30 render_exterior: true name: center Nah, mari kita cari tahu sekarang tentang bagaimana cara mengatur dual monitor pada Windows 10. vertical_fov_relative_offset: 0.000000 vertical_fov_override: 60.000000 render_exterior: true Hello, it seems im struggling to understand how to convert to RHD. multimon_config : _nameless.04A6.56A8 { debugD3D=0 processAffinity=0 This assembly is very commonly used nowadays as people are becoming more and more dependent on technology. Thank you, do I only change the centre screen? Monitor positioning uses relative coordinates, so your X position will be the relative position of the main monitor, which is 1920/6400 - or 0.30. name: left Multi-Monitor setup is also known as the Multi-Display or the Multi-Head setup and as the name implies, it refers to the process of viewing your programs on more than one screens. fpsLimit=0, Step 1, option B - NVIDIA Surround / AMD Eyefinity, Step 1, option C - Helios Display Manager. The visual portion of the display occupies the right 70%, or 0.70, so we now know the X position and the width. The default interior cameras look slightly downwards to make the truck dashboard more visible. render_exterior: true render_exterior: true zClear=1 monitor_config : _nameless.0714.5618 { Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. In this guide I will show how to configure the OS and the game to work properly with two screens. camera_space_offset: (0.000000, 0.000000, 0.000000) tripleBuffer=0 Unfortunanly in default settings the game center the view. The final resolution is the horizontal and/or vertical sum of the individual monitors. It is enabled by setting r_multimon_mode cvar to 4. Environment: Desktop system with Intel® Core™ i5-6600K Processor. keepComposition=0 { devID=1 SiiNunit These changes have not yet been added to the game, but are expected to be released in a future update: 1. Alle rechten voorbehouden. horizontal_fov_override: 90.000000 { monitors: 2 vertical_fov_override: 0.000000 Made Queries & Research. screenMode=1920x1080 frustum_subrect_y: 0.000000 screenshotFormat=jpg horizontal_fov_override: 93.200000 As it’s set to 0.0 do then change it to say -0.10 for instance. vertical_fov_relative_offset: 0.000000 [head_primary] compatibleTex=0 transportResolution=1920x1080 monitor_config : _nameless.0714.5590 { You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. The content contained in this article is based on Radeon™ Software Adrenalin 2019 Edition 19.12.1 and earlier Adrenalin Edition drivers. transportMethod=auto A value of -0,1 is so small, you wont notice any difference. normalized_y: 0.000000
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